CRYOGENESIS
A 3D puzzle game developed in Unreal Engine where the player must make their way through various levels by solving puzzles related to physics using a gun that can change the state of water.
Contributions
Successfully oversaw the management of a small team of 5 throughout the development of a new 3D game, while we all learned Unreal Engine for the first time.
Created a program that dynamically replaced meshes and materials in order to simulate changing the state of water.
Assembled unique classes to control behavior and state changes of water, enabling new dynamic interactions between the player, the level, and the water.
Set up and maintained a perforce server through AWS to manage the source control of the project and enable remote collaboration between the team.