The Summoner
A first-person 3D fantasy action game developed in Unreal Engine 5. The player wields a sword and shield to fight monsters. The player can capture the spirits of enemies and summon them later to fight alongside them. The goal of the game is to defeat the being that corrupted the land and created the monsters.
Contributions
Led a team of engineers and designers to develop a large organized codebase consisting mostly of C++ files.
Created quick time events where the player can capture the spirits of enemies when they are low on health.
Built in the functionality to summon spirits where you are looking, give them commands, and sacrifice them in a deadly explosion.
Created unique AI trees for both of the main enemy types encountered in the game, enabling more dynamic and realistic combat encounters.