Death To Love
A 2D beat-em-up developed in Unity where up to two local players take their instruments to the street and beat up corrupt cops on their mission to save their friend and fight the system!
Contributions
Led the programming team and crafted the technical design of the underlying systems and gameplay mechanics.
Designed and implemented the combat mechanics and locomotion, enabling battle between a screen full of enemies and up to two players.
Created systems for managing multiple players, with a character selection screen and different input methods.
Utilized scriptable objects to allow for easy data management and quick adjustments to character stats, abilities, and movement.